6-Card PLO is Omaha turned up to eleven. Six cards give you 15 two-card combos to choose from, so everyone connects with the board more often and big hands are normal.
Every game here uses Dojo Coin: play money with no real-world value. You can buy it with Buy Coin (not sold in Washington state), but you can't cash it out. It's just for practice.
If everyone else folds, the last player wins the pot without showing. Heads-up: the button posts the small blind and acts first preflop; after the flop the big blind acts first.
On your turn you can check (if nobody has bet), bet, call, raise or fold. If you could check for free, the site checks for you instead of folding.
Example: blinds 50/100, pot 150, you're first in. Call 100 (pot is now 250), then raise 250 more. Your pot-size raise goes to 350.
Same high-hand rankings as Hold'em, from royal flush down to high card. See the full hand rankings table.
Six cards, same rule. Holding three hearts doesn't help more than two: a flush still uses exactly two hearts from your hand and three from the board.
Second-best hurts. With six cards each, someone often holds the nut straight or the nut flush. A small flush or a low straight is much weaker here than in 4-card PLO.
Counting combos. Six cards make 15 possible two-card pairs. The site checks every one of them for you at showdown.
Exactly two of your six hole cards and exactly three of the five board cards.
Yes. The biggest bet or raise is the size of the pot, just like 4-card PLO.
Up to six. Every table on the site is 6-max.
Six hole cards give you 15 two-card combinations, so straights, flushes and full houses come up far more often.